Creations.

I've created things in the world! Some of them might even be interesting or useful.

 

Automata to AI

Williams College course (PHIL-015) interrogating original texts from antiquity on ethical concerns relevant to artificial entities: agency, control, sentience, language, creativity, soul, and more.

2025

EphBot

Kit for local genAI experimentation, on loan through Williams College libraries. OLMo large language model on Raspberry Pi 5 via the experimental Mozilla Llamafile project.

2024

Are Robots Moral?

Summer course for Osher Lifelong Learning Institute. Surveying ethical issues confronting us with the growth of generative AI, from commerce to the arts to education to the military to health care.

2024

The PiBrary Project

Blogpost for Williams Makerspace, recipe for spinning up a hyper-local Apache webserver on a Raspberry Pi for community access: festivals, teach-ins, emergencies (e.g. ISPs and cell towers non-functional).

2024

Conversational Computing

Presentation at NERD Summit, UMass-Amherst: "Conversational Computing; or, how genAI reveals (and subverts) our HCI assumptions". An exploration of how tech folkways can mismatch our intentions with genAI.

2024

OpenVINO Editing

Presentation at Connecticut Academic Library Conference: "Multilingual Media Editing with Local, Open AI Tools". Demonstration of local AI to produce film captions. Co-presenter with Trevor Murphy, Williams College.

2024

Online Teaching Certification

A 5-week training course designed to certify faculty to teach online courses. Topics: pedagogy, UX, design, accessibility, online presence, media, troubleshooting. CC-BY-SA, designed natively in Instructure Canvas LMS.

2021

The Cruellest Month

A collection of microfiction, poetry, and images written throughout April 2020, conveying imaginings built on the uncertainties of worlds, and lives, disrupted in a time of global tragedies. Published by Shires Press.

2020

Transformative Tech

Invited speaker at Osher Lifelong Learning Institute series on technology and its social impacts. Presented in conjunction with Berkshire Innovation Center, 1Berkshire, Williams College, MCLA, and Bard College at Simon's Rock.

2020

Ethically Aligned Design v2

Member of the IEEE working group for Ethically Aligned Design: A Vision for Prioritizing Human Well-being with Autonomous and Intelligent Systems, a standards document to prioritize ethics in the creation of AI systems.

2018

JS Accessibility Hack

Code project developed as a participant in the Critical Code Studies Working Group at the University of Southern California, to generate accessible content from StoryMapJS (a project of Knight Lab at Northwestern University).

2018

Death in Ancient Philosophy

Chapter in Seelow (ed.) Lessons Drawn: Essays on the Pedagogy of Comics and Graphic Novels. An approach to teaching philosophy inclusively, through Gaiman's Sandman graphic novels. Published by McFarland Press.

2018

Dungeons & Discourse

An introductory philosophy curriculum redesigned as a hybrid gamified RPG. Case study in Bell, K, Game On! Gamification, Gameful Design, and the Rise of the Gamer Educator, published by Johns Hopkins University Press.

2018

Durable Goods

A comprehensive linguistic and ethical analysis of key terms and arguments relevant to the ethical concepts of eudaimonia and makaria across several centuries of ancient Greek thought. Published by Peter Lang Press.

2013

Adequation in Aquinas

"Aristotle, Aquinas, and the Convertibility of Truth and Being", Philosophical Writings. Aquinas's metaphysics of adequation prevents his thought from being considered a philosophical extension of Aristotelian theory.

2006